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All the latest in video games: must-see news, trends, and analyses

The second semester of 2026 reshuffles the cards on several simultaneous fronts: European regulation of minors, overhaul of the PEGI system, pressure on stocks…

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The second semester of 2026 reshuffles the cards on several simultaneous fronts: European regulation of minors, a revamp of the PEGI system, pressure on console stocks, and restructuring among major publishers. Here, we decode the structural movements shaping the video game news in recent weeks.

European Regulation and Online Games: What the Text Imposes on Publishers

On September 17, 2026, the European Commission adopted a proposal for a regulation aimed at protecting minors online. The scope directly targets online games, with obligations for security integrated from the design stage (safety by design), enhanced age checks, and mandatory parental control tools.

The definition of “online games” and “gaming platforms” is deliberately broad. It covers service games, platforms where users create and share their own experiences, and potentially some forms of interactive content outside the traditional video game framework.

Specifically, publishers of service games will need to limit mechanisms that encourage compulsive use and prevent the game from serving as a gateway to external services that pose risks to minors.

The proposal still needs to go before the European Parliament and the Council. Therefore, it is not applicable in its current form. We observe that studios anticipating these requirements (auditing engagement loops, integrating age gates on the server side) will gain a regulatory advantage when the law comes into effect. Those covering the news on La Minute De Jeu are already closely following the technical implications of this text for European developers.

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PEGI Classification: Loot Boxes at PEGI 16, Blockchain at PEGI 18

The PEGI system has tightened its criteria to incorporate monetization models and social features. Games containing loot boxes are now classified as PEGI 16 by default. Games that include NFTs or blockchain-related mechanisms go straight to PEGI 18.

This evolution does not only concern new releases. Games already on the market must comply by October 2026. For a publisher operating a service game with random loot boxes for several years, this potentially means a reclassification that alters visibility in stores and access on platforms with parental controls activated.

The commercial impact is direct: a shift from PEGI 12 to PEGI 16 mechanically reduces the player base accessible on consoles, where parental filters are applied more strictly than on PC. Publishers must decide between maintaining their random monetization systems and keeping a low classification.

French Video Game Market: €5.8 Billion Despite Layoffs

The French video game market reached €5.8 billion in 2025, an increase of 2.9% year-on-year. This figure masks a contrasting reality on the production side. Several French studios have made layoffs in recent months, amid rising AAA development costs.

This wave of consolidation reflects a refocusing of publishers on franchises with high recurring revenue, to the detriment of mid-budget narrative projects that struggle to justify their return on investment.

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PS5 Pro Shortages and GTA 6: Hardware Under Pressure Until 2027

Sony anticipates stock shortages for the PS5 Pro that could last until 2027, largely due to the demand generated by the release of GTA 6. The title from Rockstar, which has also announced a collector’s edition priced at €400 (excluding the game), is capturing the console market’s attention.

The strategy of controlled scarcity on hardware is not new for Sony, but the projected scale is surprising. If forecasts hold true, players wishing to play GTA 6 under the best technical conditions will need to secure their console well in advance.

On the Nintendo side, the Switch 2 is the focus of speculation. The pricing strategy and availability at launch will determine whether Nintendo avoids the stock issues that marked the first Switch.

Upcoming Releases and Tests to Watch by the End of 2026

Several recent titles have caught our attention due to their positioning:

  • Ace Combat 8 offers a return to the roots of arcade flight simulation, receiving positive critical feedback despite some reservations about mission balancing.
  • The title Wolverine remains on the radar without a confirmed date, fueling speculation about its positioning in the release calendar.

The video game landscape at the end of 2026 is characterized by a tension between market growth and the fragility of production structures. European regulatory decisions, the reshaping of publisher catalogs, and hardware constraints will weigh on the coming months well beyond simple release schedules.

All the latest in video games: must-see news, trends, and analyses